Starlight Mechanic: Collector’s Edition (Thesis Project)

For my thesis project at The College of New Jersey, I made a video game demo and a collection of items based off of different elements of the demo. Below are the different elements of my thesis project.

Starlight Mechanic: First Contact Demo

The game demo consists of only one level, where the player navigates through a space station avoiding aliens while trying to reach an engineering room.

Starlight Mechanic: Collector’s Edition Package

The cardboard box that contains all of the collector’s edition items I designed on packm.com. The artwork that is on the package I made from in-game screenshots, modified Adobe fonts, and images I found online to make the package look authentic. Within the package is three layers of foam that secure the items below in place.

When I first was designing the packaging, I thought about how other collector’s edition packages appear, mostly referring to the collector’s editions that I own. Some key details that I made sure to include on the packaging was the specific platform of the game (in this case Playstation), the ESRB rating icon, and the Dirty Boot Productions’ logo. I also wanted each side of the package to stand out and look different compared to the physical box art that I created for the blu-ray case.

Starlight Mechanic: Multi-tool Weapon Replica

For the Multi-tool Weapon Replica, I created the 3D model in Autodesk Fusion 360. After applying materials to the model in Substance Painter, in order to incorporate it into the gameplay demo, I imported the model into the PrusaSlicer 3D application so I could create a file for my 3D printer. After a couple of mis-prints, the multi-tool replica was finally printed and ready to be painted. I used three different colors of spray paint to paint the model. As for the replica stand, I modified a 3D printer file I had found previously.

Usually, collector’s editions include a physical item that is a replica of an item from the game. For my collector’s edition, I thought it would be cool idea to 3D print a replica of the weapon/tool used by the player. When designing the model of the multi-tool, I wanted the tool to be able to be held in one hand and have the ability to change its form depending on the situation in the game. The main pieces of inspiration for the shape of the multi-tool were an airbrush spray paint gun and a paintball gun. With the little switch on the side of the multi-tool, the player is able to switch the form of the multi-tool. The top part of the multi-tool is supposed to be an interchangeable battery that the player would have to replace in order to reload the multi-tool.

Since I was younger, I always wanted to have a 3D printer. After 3D printing a little bit during a previous semester at TCNJ, I decided to purchase one for myself in order to 3D print the multi-tool. With my thesis project, I managed to teach myself all the different aspects of 3D printing. Since printing the multi-tool, I’ve learned a lot more techniques for 3D modeling and printing, and I’ve been posting clips of my printing projects on my Instagram account.

Starlight Mechanic: CD Soundtrack

A 12-track CD consisting of songs that inspired the game. The CD comes in a clear jewel case with custom front and back cover art that I made in photoshop. All but one of the songs on the CD came from the Youtube Studio Audio Library.

With collector’s editions, they sometimes include a copy of the soundtrack, whether that is digitally or as a physical piece of media, like a vinyl record or cassette tape. I originally wanted to make a vinyl record with the soundtrack on it, but I found out that I wouldn’t be able to due to restrictions from the company I was going to order the record from. I then pivoted to making a CD with the soundtrack on it. As for the artwork on the CD case, I made sure to include a full list of the tracks on the back.

Starlight Mechanic: Blu-ray Case

For the Plastic Blu-ray case, I created the box art in Adobe Photoshop, mixing together in-game screenshots, modified Adobe fonts, and images found online in order to make the box art look authentic. Once the box art was finished, I printed it out on 80-pound photo paper. I already had some Blu-ray cases so I cut the box art to fit inside the plastic sleeve.

Many collector’s editions include steelbook disc cases that have unique designs on them. Similar to the CD soundtrack, I tried to make a steelbook for my collector’s edition, but wasn’t able to. I then chose to make a blu-ray case for the game instead. I own many physical video game cases, so I had lots of inspiration to draw from when designing the box art for my own. Just like the collector’s edition packaging, I made sure to include the specific game platform and ESRB rating icon, along with the Dirty Boot Productions’ logo. I reused the font that I had previously used on the CD Soundtrack case. As for the screenshots I chose to use, I wanted to have one that would highlight the main character on the front cover and another screenshot showcasing the character in the environment.

Starlight Mechanic: Lore Tablet

For the lore tablet, I created a Twine game where you can interact with the different passages of text, which describe the backstories behind different elements of the gameplay demo. After writing up all of the passages of text in a Google Document, I transferred them into the Twine layout I had made previously. I also added images to each of the Twine passages. Once the Twine was finished, I uploaded it to an iPad.

With many games that I have played previously, they include a codex or menu that has a bunch of descriptions about characters, environments, enemies, weapons/items, etc. I thought it would be a fun idea to create an item for the collector’s edition that would give the owner a physical version of this information that they could refer to whenever they liked.